ABOUT GUNZILLA GAMES
Founded in 2020, Gunzilla Games is a fresh, independent AAA developer working
on its Battle Royale 2.0 Off The Grid in three metropolitan locations:
Frankfurt, Germany (HQ); Los Angeles, USA; and Kyiv, Ukraine. The company is
helmed by serial entrepreneur CEO, Vlad Korolev and CSO Alexander Zoll.
Gunzilla is built on the desire to innovate and push the limits of the
Gunzilla's formidable team of talent comes from a variety of industry-leading
studios and publishers (Ubisoft, Electronic Arts (EA), THQ etc) as well as
Oscar-nominated screenwriter, director and producer Neill Blomkamp, Chief
Visionary Officer, and the author of the Altered Carbon series, that has been
adapted into a popular Netflix show, Richard K. Morgan, Script Writer.
Gunzilla Leadership team includes well-known industry professionals like Timur
Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Scott
Probin, Studio Director (EA Sports' NHL series, the Need for Speed franchise,
Populous 2, Powermonger, Space Hulk), Oleksiy Plaksin, Lead Art Director,
(Moto GP and RIDE, Warface and Act of Aggression, Sniper: Ghost Warrior),
Dmitriy Markov, Technical Director (Metro: Exodus, Arktika.1), Volodymyr
Savin, Audio Director (Cut the Rope, Metro Exodus, HBO Chernobyl series).
Players First & Foremost. We aim to create titles that players love and
get lost in, so our games are developed with them in mind from the start.
We Believe in Our People. We believe in building strong teams of self-
motivated individuals empowered to work at their best in a supportive
environment; when we're strong together, we thrive together.
Commitment to Engagement & Quality. We are deeply passionate about what we
do, ensuring we produce next-generation experiences of the highest
Make Bold Moves & Innovate. We strive to make bold moves and push
technology to its limits; there are no wrong steps if the outcome
redefines the boundaries.
Open & Honest. We believe in building trust through transparency and
honest communication. We're proud of who we are, what we stand for, and
what we're building.
ABOUT THE JOB
Gunzilla Games are looking to recruit a Groom Artist to join us in
creating realistic real-time haircuts and facial hairs for characters in
our game OTG (Off The Grid), an all-new AAA Battle Royale 2.0 third-
person shooter, due for release on PlayStation®5, Xbox® Series XS and PC
As our Groom Artist you will:
Create realistic real-time hair from scratch using haircards pipeline that
adheres to our game's overall look and vision using concept art and
Collaborate with the Lead character Artist and character artists to find
the balance between realistic art and technical constraints.
Build and maintain a library of hairs.
Share your knowledge and best practices.
You will have:
3+ years' experience as a Groom Artist working on AAA titles, with at
least 1 shipped AAA title.
A strong portfolio showing a good understanding of realistic haircards
Strong knowledge of Xgen/Ornatrix, Maya, and Unreal Engine.
An ongoing interest in learning new tools and keeping up to date on the
latest techniques and innovations.
Basic knowledge of general 3D pipelines and workflows in-game art
production and limitations.
Strong communication skills and able to communicate with other teams.
Ability to organise and manage own work to meet deadlines, as well as able
to advise on planning and milestones.
Flexible Working & Work from Home
Revenue Based Bonuses
English / German Courses
25 Annual Paid Vacation & Sick Days
Relocation & Accommodation Support
Office Perks & Gym Membership