ABOUT GUNZILLA GAMES
Founded in 2020, Gunzilla Games is a fresh, independent AAA developer working
on its Battle Royale 2.0 Off The Grid in three metropolitan locations:
Frankfurt, Germany (HQ); Los Angeles, USA; and Kyiv, Ukraine. The company is
helmed by serial entrepreneur CEO, Vlad Korolev and CSO Alexander Zoll.
Gunzilla is built on the desire to innovate and push the limits of the
Gunzilla's formidable team of talent comes from a variety of industry-leading
studios and publishers (Ubisoft, Electronic Arts (EA), THQ etc) as well as
Oscar-nominated screenwriter, director and producer Neill Blomkamp, Chief
Visionary Officer, and the author of the Altered Carbon series, that has been
adapted into a popular Netflix show, Richard K. Morgan, Script Writer.
Gunzilla Leadership team includes well-known industry professionals like Timur
Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Scott
Probin, Studio Director (EA Sports' NHL series, the Need for Speed franchise,
Populous 2, Powermonger, Space Hulk), Oleksiy Plaksin, Lead Art Director,
(Moto GP and RIDE, Warface and Act of Aggression, Sniper: Ghost Warrior),
Dmitriy Markov, Technical Director (Metro: Exodus, Arktika.1), Volodymyr
Savin, Audio Director (Cut the Rope, Metro Exodus, HBO Chernobyl series).
Players First & Foremost. We aim to create titles that players love and
get lost in, so our games are developed with them in mind from the start.
We Believe in Our People. We believe in building strong teams of self-
motivated individuals empowered to work at their best in a supportive
environment; when we're strong together, we thrive together.
Commitment to Engagement & Quality. We are deeply passionate about what we
do, ensuring we produce next-generation experiences of the highest
Make Bold Moves & Innovate. We strive to make bold moves and push
technology to its limits; there are no wrong steps if the outcome
redefines the boundaries.
Open & Honest. We believe in building trust through transparency and
honest communication. We're proud of who we are, what we stand for, and
what we're building.
ABOUT THE JOB
Gunzilla Games is looking for a Junior/Middle Gameplay Programmer. The person
in this position will help develop and support various gameplay features
(e.g. movement, shooting), and gameplay entities (e.g. kill zones, rockets,
bombs) for our AAA title as well as collaborate with game designers to design
and implement the game features from scratch.
As a Gameplay Programmer, you will:
Design and develop the core gameplay features and systems for our game
Work closely with artists and designers to iterate on the gameplay
Contribute ideas and feedback toward all aspects of the game
Maintain and optimize the existing game systems
Document and extend the documentation on the gameplay features and systems
Self-manage programming tasks and coordinate them with the production team
Excellent C++ knowledge with 1+ year of professional experience
Experience with Unreal Engine
Strong 3D math knowledge (vectors, matrices, Linear Algebra)
Worked in the game dev industry
Can self-manage tasks and complete features from scratch
Passion for playing and making games
Strong understanding of software engineering practices
Multithreading and parallel programming
OS internals (process/thread/memory management)
How CPUs and GPUs work
Self-motivated, strong work ethic, and able to work independently
Flexible Working & Work from Home
Revenue Based Bonuses
English / German Courses
25 Annual Paid Vacation & Sick Days
Relocation & Accommodation Support
Office Perks & Gym Membership