Company Description
People Can Fly is one of the leading independent AAA games development studios
with an international team of hundreds of talented individuals working from
offices located in Poland, UK, US, and Canada, and from all over the world
thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as
Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of
the most experienced Unreal Engine studios in the industry and we are
expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is
our new project being developed with Square Enix; Bifrost, Victoria and Dagger
are projects we're growing in the self-publishing model. We also have one
project in the concept phase – Red; as well as two projects in VR technology –
Green Hell VR and Thunder - a new project based on one of the IPs from the
Group's portfolio.
With over 20 years of experience, PCF sets out to explore new horizons. We aim
to combine our expertise with creativity of the best and most forward-thinking
talents in the industry to work together on the new generation of action games
for the global gaming community.
If you feel yourself able to deliver as nobody else, take ownership of your
projects, and are ready to leave a mark on a game you work on, apply now!
Job Description
Designing new approaches, concepts, models, and processes.
Focusing on game mechanics and maintaining global gameplay balance.
Proactively identifying workflow issues and offering solutions.
Collecting and processing player data and feedback to make project-wide
decisions.
Working with the Game Director to support the creative vision, long-term
design goals, and maintain the quality of the game's design and content.
Working with producers to determine tasks and schedules and collaborating
on the game design documentation, writing proposals and final docs for all
aspects of the game's design.
Communicating vision, designs, findings, feedback within the design team
and beyond.
Qualifications
Previous experience in a similar position
Excellent theoretical knowledge of game design practices
An in-depth understanding of major elements of game design
The ability to communicate well across disciplines; excellent verbal and
written skills
Strong problem-solving and troubleshooting skills
Excellent creativity and demonstrated ability to generate innovative
concepts, mechanics, and ideas
Proven success in creating compelling and creative gameplay, scenarios,
and encounters
Self-motivated, hard worker with a team-focused attitude and ability to
both give and take feedback and criticism
Passion for Games
Nice to have
Experience working (rapid prototyping) with Unreal Engine is a plus
Strong familiarity with online modes and multiplayer systems is a plus
Shipped-title experience
Previous experience in leading feature/strike teams
Additional Information
What we offer
A competitive salary and performance-based annual bonuses.
Private medical healthcare including dental treatment for PCF members and
their families (Signal Iduna).
MultiSport card for you and your family members or friends.
Access to Worksmile - cafeteria program.
Free library with a wide range of games and books you have unlimited
access to.
In-company Polish and English language classes.
Fresh fruit, snacks, and beverages for everyone in the office.
Flexible working hours.
Free virtual health and mental wellbeing sessions are included in the plan
for members and their dependents.
Personal development opportunities and ability to work in a global
environment.
Work in a creative team with people full of passion for what they do.