Company Description
People Can Fly is one of the leading independent AAA games development studios
with an international team of hundreds of talented individuals working from
offices located in Poland, UK, US, and Canada, and from all over the world
thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as
Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of
the most experienced Unreal Engine studios in the industry and we are
expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is
our new project being developed with Square Enix; Maverick is a Triple-A game
developed in collaboration with Microsoft Corporation; Bifrost, Victoria and
Dagger are projects we're growing in the self-publishing model. We also have
one project in the concept phase – Red; as well as two projects in VR
technology – Green Hell VR and Bulletstorm VR - an exciting VR version of our
cult-classic shooter.
With over 20 years of experience, PCF sets out to explore new horizons. We aim
to combine our expertise with creativity of the best and most forward-thinking
talents in the industry to work together on the new generation of action games
for the global gaming community.
If you decide to accompany us on this journey, you'll have a chance to perfect
your craft and expand your knowledge, working alongside leaders in the
industry on bringing a brand-new unique experience to the players worldwide.
Project Maverick is a yet unannounced AAA game developed with Microsoft.
The game development involves our European and North American teams.
Job Description
Creating world geometry and composition for levels in Unreal Engine
Effectively producing playable levels based on Art directors vision and
Level design needs with lead cooperation
Redesigning existing assets to new forms
Blocking out modules and levels, creating first materials
Maintaining production and workflow pipelines within given deadlines
Qualifications
3+ years of experience in creating world geometry for levels
Experience working with Unreal Engine 5
Ability to use PBR shaders and normal maps on a daily basis
Experience creating high quality creative/visual aesthetics as well as
technical knowledge
Being able to adapt fast to a specific art style
Ability to adapt with guidance and improve, new styles, techniques, and
workflows
Basic understanding of the color theory
Good verbal and written communication skills in English
Open-minded team player attitude
Strong work ethic and self-motivated
Passionate about playing and making video games
Nice to have
Shipped-title experience
Shader setting experience
Experience with industry-standard software packages for 3D modeling, high
poly sculpting, and texture painting (Maya, Max, ZBrush, Photoshop, or
their equivalents)
Experience creating photorealistic set pieces, props, textures, and
materials on next-gen console platforms
Ability to show examples of top-notch props and textures made for next-gen
console games
Making high poly meshes and baking them down on a low poly
Creating high-quality environment assets and gadgets suitable technically
and artistically to project universe
Additional Information
What we offer:
A competitive salary and performance-based annual bonuses.
Private medical healthcare including dental treatment for PCF members and
their families (Signal Iduna).
MultiSport card for you and your family members or friends.
Access to Worksmile - cafeteria program.
Free library with a wide range of games and books you have unlimited
access to.
In-company Polish and English language classes.
Fresh fruit, snacks, and beverages for everyone in the office.
Flexible working hours.
Free virtual health and mental wellbeing sessions are included in the plan
for members and their dependents.
Personal development opportunities and ability to work in a global
environment.
Work in a creative team with people full of passion for what they do.