Director of Software Engineering
ProbablyMonsters Studios is a developer-led independent game company with the
mission to unite, guide, and empower talented teams to create exceptional
original games while thriving in stable and meaningful careers. When
developers thrive, games do too. ProbablyMonsters believes that the process of
developing games should be as amazing as the games themselves. That is why we
obsess about providing a positive and well-resourced environment with strong
compatible cultural ties for our teams. We understand that ensuring a
meaningful and rewarding creative space for our Monsters translates into
memorable and valuable experiences for players.
The Director of Software Engineering provides technical direction and
leadership as we plan and build out our new team and game. We're seeking
someone who has a high bar for quality, a passion for solving complex
problems, a broad understanding of the multiple Engineering Disciplines, and
the drive to improve workflows, champion code quality, and engineer solutions
to achieve the vision for the game. In this role, you will report to the
General Manager while leading technical efforts among our partner teams and
working hands-on as necessary while representing and leading engineering
groups, helping them to grow, improve, plan, and prioritize work. At the same
time, you will become a part of the game's leadership team, where you will be
contributing to and planning product vision, actively participating in
decision making, and messaging big picture across multiple internal and
WHO YOU ARE:
Able to establish a strong technical vision and communicate it.
Unwavering in your desire to create a positive and inclusive work culture.
Comfortable working in the highly iterative and ambiguous realities of the
Enthusiastic about creating experiences for single-player, narrative-
Effective at breaking down complex ideas and communicating them
effectively across disciplines.
An excellent mentor and leader; able to guide a team to improve their
Motivated and independent, unafraid to ask for help when needed, and
always willing to offer help.
Skilled at giving and receiving feedback on goals, quality, and
A source of empathy and compassion when managing conflict and dealing with
Organized and able to develop milestones through clear direction and
WHAT YOU WILL DO:
Provide engineering leadership from conception to design and planning, to
implementation, to ship.
Be accountable for code architecture, ensuring that the architecture
supports the design requirements of the project, and work closely with
other engineers to understand and tackle sophisticated architectural
Devise Code Quality Best Practices and check-in Policies. Maintain and
improve overall code quality.
Set and drive toward game performance metrics (Memory, Cycles, Frame
Work with existing technology and build new technology to fulfil the
project's technical requirements and design goals.
Advise on feasibility of design vision and propose solutions to technical
challenges to achieve the design vision. Work closely with all disciplines
to capture requirements, triage and prioritize requests.
Work with the production team to revise and validate engineering estimates
and production plans.
Have and share opinions on the design of the game and game quality.
Help define testing requirements for the game, and partner with
Production, Ops and QA to drive testing initiatives.
Manage internal and external technology dependencies and risks and create
contingency plans for all critical path technologies.
Build and maintain, and extend major engine subsystems, including
associated pipelines and tools.
Be a source of knowledge and experience for other team members.
Mentor other engineers in accomplishing architecture, design and
implementation, and career goals.
Perform research and implement best practices for problem avoidance and
Be accountable for maintenance and improvement of good engineering
Communicate cross-discipline with Design, Art, UI, and Production to
understand the goals and requirements of features to be implemented.
Bachelor's degree in computer science and/or equivalent combination of
education, training, and experience.
10+ years industry or related experience.
Experience building on Unreal Engine. Building from the ground up is a
Previous experience leading AAA game teams and experience shipping at
least 2 AAA titles in a Leadership Position.
Impeccable problem solving and troubleshooting skills.
Experience collaborating with and managing relationships with both
internal teams and external partners.
Experience developing multi-platform projects.
Excellent project management and time management skills.
Expertise with the C++ programming language along with strong coding
architectural design principles.
Strong verbal and written communication skills.
Engineering experience working with consoles (Sony/Nintendo/Microsoft).
Engineering experience working with Windows PC (Microsoft/Steam/Origin).
Understand the bigger picture of game development, including the impact of
their decisions concerning financial and managerial outcomes.
Experience leading teams to success.
A drive to create an environment of empowerment, to lead with a team-first
approach, and to develop an inclusive Design culture.
A positive, collaborative team-centric mentality and a willingness to
learn & grow.
Experience in developing story-focused games or a passion for story-
focused games is preferred.
Preferred experience in developing games with a significantly sized co-
Architecting and building solutions in multiple areas of expertise –
Gameplay, Graphics, Audio, UI, Networking and Physics, is a bonus.
ProbablyMonsters is a AAA independent video game company that aims to change
the way games are made. We unite a diverse roster of development teams in a
healthy, rewarding culture. We believe empowered creators build the most
engaging games and deliver the best player experiences.
ProbablyMonsters is an Equal Opportunity Employer. All qualified applicants
will receive consideration for employment without regard to race, color,
religion, sex, sexual orientation, gender identity, gender expression,
national origin, protected veteran status, or any other basis protected by
applicable law, and will not be discriminated against on the basis of
We provide a rich benefits package:
Medical Coverage - health, dental, and vision paid at 100% for the employee and dependents are subsidized by the Company.
Healthcare spending accounts, dependent care spending accounts, life and AD&D insurance.
401(k) with an annual contribution by the Company.
Paid holidays and vacation, bereavement leaves, and parental leave.
Eligibility to participate in these benefits may vary for part-time and
temporary full-time employees and interns with the Company.
This is a full-time, benefits-eligible, exempt (salaried) position.
The full salary range for this position is $230,000 - $356,400 per year.
The upper third of the salary range is typically reserved for existing
employees who demonstrate strong performance over time. When an offer is
made, many factors are considered, such as your unique experience and
skills, where you live, where the work will be performed, what similar
jobs pay, internal equity, and what you're looking for.
In addition to base pay, employees in this role may be eligible for
additional incentives, such as a sign-on bonus and short- and long-term
incentives. Incentive compensation is not guaranteed.