Company Description
People Can Fly is one of the leading independent AAA games development studios
with an international team of hundreds of talented individuals working from
offices located in Poland, UK, US, and Canada, and from all over the world
thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as
Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of
the most experienced Unreal Engine studios in the industry and we are
expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is
our new project being developed with Square Enix; Bifrost, Victoria and Dagger
are projects we're growing in the self-publishing model. We also have one
project in the concept phase – Red; as well as two projects in VR technology –
Green Hell VR and Thunder - a new project based on one of the IPs from the
Group's portfolio.
With over 20 years of experience, PCF sets out to explore new horizons. We aim
to combine our expertise with creativity of the best and most forward-thinking
talents in the industry to work together on the new generation of action games
for the global gaming community.
If you decide to accompany us on this journey, you'll have a chance to perfect
your craft and expand your knowledge, working alongside leaders in the
industry on bringing a brand-new unique experience to the players worldwide.
Project Gemini is a yet unannounced AAA game developed with Square Enix –
the publisher of our recent AAA title, Outriders. The game development
involves primarily our Europe based teams.
Job Description
We are looking for a Cinematic/Cutscene Designer responsible for the
initial setup and creation of scenes within a game:
You will be involved in the evaluation of the animatics of the Cinematics
and Cut Scenes of the entire game.
You will integrate the motion Capture data and all game assets in Unreal
to be production ready.
You will be utilizing canned an animations bank, relaying requests for
custom animations needed, animating the camera, and combining this in the
engine sequencer to support gameplay and visuals. Must be able to
troubleshoot animation and sequence problems on demand.
Qualifications
A minimum of 5 years of professional experience as a Cinematic/Cutscene
Designer
Strong cinematography experience. Understanding of the principles of
animation, camera, composition, timing, and facial animation and lip-
syncing
Technical skills: proficient in Unreal Engine and the UE sequencer
Technical Skills: Maya and MotionBuilder
Excellent organizational, communication, and time management skills
Able to take direction and implement feedback
Ability to think outside the box to come up with more efficient techniques
High work ethic and self-motivated
Passion for Games
Nice to have:
Shipped AAA game title experience
Additional Information
What we offer:
A competitive salary and performance-based annual bonuses.
Private medical healthcare including dental treatment for PCF members and
their families (Signal Iduna).
MultiSport card for you and your family members or friends.
Access to Worksmile - cafeteria program.
Free library with a wide range of games and books you have unlimited
access to.
In-company Polish and English language classes.
Fresh fruit, snacks, and beverages for everyone in the office.
Flexible working hours.
Free virtual health and mental wellbeing sessions are included in the plan
for members and their dependents.
Personal development opportunities and ability to work in a global
environment.
Work in a creative team with people full of passion for what they do.