People Can Fly is one of the leading independent AAA games development studios
with an international team of hundreds of talented individuals working from
offices located in Poland, UK, US, and Canada, and from all over the world
thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as
Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of
the most experienced Unreal Engine studios in the industry and we are
expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is
our new project being developed with Square Enix; Maverick is a Triple-A game
developed in collaboration with Microsoft Corporation; Bifrost, Victoria and
Dagger are projects we're growing in the self-publishing model. We also have
one project in the concept phase – Red; as well as two projects in VR
technology – Green Hell VR and Bulletstorm VR - an exciting VR version of our
With over 20 years of experience, PCF sets out to explore new horizons. We aim
to combine our expertise with creativity of the best and most forward-thinking
talents in the industry to work together on the new generation of action games
for the global gaming community.
If you decide to accompany us on this journey, you'll have a chance to perfect
your craft and expand your knowledge, working alongside leaders in the
industry on bringing a brand-new unique experience to the players worldwide.
Project Maverick is a yet unannounced AAA game developed with Microsoft.
The game development involves our European and North American teams.
Rigging and Skinning Characters, Creatures and Props
Implementing characters in Unreal Engine 5 including Cloth, Physics and
Work closely with modelers and animators to ensure a smooth development
pipeline that delivers high quality assets
Assisting with pipeline tools and working with engine and project leads on
continuous improvement of those engine tools
Creating tools for artists in DCC to improve animation and character setup
Ability to provide clean assets or code within established systems and
Experience with Maya, specializing in rigging/skinning.
Ability to create tools and write scripts to help improve the animation
AAA Game industry experience with shipped title/s
Good understanding of anatomy and character movement.
Character Skinning with close attention to physical deformation
Physics simulation on cloth, hair and other physics items.
Good English Communication Skills with the ability to clearly provide
technical feedback into the tasks, rigs, toolsets and documentation
Knowledge of current technology and trends in video games
Familiarity with Unreal Engine 4/5 art production pipeline/s
Python Scripting Experience
Modeling and Animation Experience
What we offer:
A competitive salary and performance-based annual bonuses.
Private medical healthcare (Vitality) and BUPA dental insurance for
PCF's employees and their families.
Access to wellbeing platform - Gympass for employees and family members.
Access to Worksmile - cafeteria program.
Online Polish and English language classes.
Access to the pension scheme.
Flexible working hours.
Free virtual health and mental wellbeing sessions included in the plan for
members and their dependents.
Personal development opportunities and ability to work in a global
Work in a creative team with people full of passion for what they do.