Character Rigger

People Can Fly
October 02, 2023
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Offerd Salary:Negotiation
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Contract Type:Other
Working Time:Negotigation
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Company Description

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Bulletstorm VR - an exciting VR version of our cult-classic shooter.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you'll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

Project Maverick is a yet unannounced AAA game developed with Microsoft. The game development involves our European and North American teams.

Job Description
  • Rigging and Skinning Characters, Creatures and Props
  • Implementing characters in Unreal Engine 5 including Cloth, Physics and Blueprints setups
  • Work closely with modelers and animators to ensure a smooth development pipeline that delivers high quality assets
  • Assisting with pipeline tools and working with engine and project leads on continuous improvement of those engine tools
  • Creating tools for artists in DCC to improve animation and character setup processes.
  • Ability to provide clean assets or code within established systems and requirements
  • Qualifications
  • Experience with Maya, specializing in rigging/skinning.
  • Ability to create tools and write scripts to help improve the animation pipeline
  • AAA Game industry experience with shipped title/s
  • Good understanding of anatomy and character movement.
  • Character Skinning with close attention to physical deformation
  • Physics simulation on cloth, hair and other physics items.
  • Good English Communication Skills with the ability to clearly provide technical feedback into the tasks, rigs, toolsets and documentation
  • Knowledge of current technology and trends in video games
  • Team Player
  • Desirable:

  • Familiarity with Unreal Engine 4/5 art production pipeline/s
  • Python Scripting Experience
  • Modeling and Animation Experience
  • Additional Information

    What we offer:

  • A competitive salary and performance-based annual bonuses.
  • Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
  • MultiSport card for you and your family members or friends.
  • Access to Worksmile - cafeteria program.
  • Free library with a wide range of games and books you have unlimited access to.
  • In-company Polish and English language classes.
  • Fresh fruit, snacks, and beverages for everyone in the office.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
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