Crytek is looking for an exceptional Character Artist to support the
Hunt: Showdown team in our Frankfurt Studio.
Sample pictures or a link to a webpage, which shows sample work, are
Creating in-game characters from scratch following a concept art or art
direction by keeping in mind and following the technical requirements.
Creating of textures (diffuse, normal map, specular, gloss/roughness)
needed to display a photorealistic human in game.
Working closely with Tech Art, concept art and other dependent departments
throughout the character production process.
3+ years of professional experience in a Character Artist capacity.
Good understanding of current game art processes, limitations and
Good understanding of anatomy and representing anatomy in topology.
Ability to create all textures needed for creating photorealistic looking
Good knowledge of human body structure and topology for facial animation.
Ability to create game ready assets that work well within the given
Strong knowledge of industry standard 3D software (3DS Max, Maya,
Marvelous Designer, Zbrush).
Has a strong knowledge of current texturing pipelines (Substance Painter
Demonstrates a strong ability to create believable photorealistic garments
and human characters within a games engine
Shows a good foundation in human anatomy.
Ability to creatively translate concepts, ideas into authentic characters
with an attention to detail.
Good English communication and writing skills.
A positive, problem-solving and team-oriented attitude.
Be proactive, self-motivated and be able to work without direct
Willing to relocate to Frankfurt, Germany.
All 3D Character Artist candidates must have a portfolio that
A good eye for character design
Keen eye on detail and realism
Organic character elements (such as a human face) and non-organic
character elements (such as metal armor).
Game ready garment assets using Marvelous Designer.
High polygon sculpting.
Texturing on game characters.
Ability to derive a well structured low-poly model from the high poly
Efficient UV layout for low-poly characters
Experience with game engines (such as CRYENGINE).
Knowledge of real-time hair production using hair cards.
Experience with rigging, skinning or animation.
Game or Film Industry experience is strongly preferred.
Traditional Art background (including self education) is preferred.
What you can expect from us
Your professional development is important to us, so we have laid out a career
plan to help you progress towards your goals and objectives.
To help you get settled, we provide you with a fully furnished company
apartment during your first three months in Frankfurt.
We offer a relocation budget and full coverage of flights to Frankfurt for you
and your family.
You can expect extensive assistance with visa, work permits, and communication
with authorities during the relocation process, as well as help settling into
Germany (e.g. setting up appointments with banks, government agencies,
schools, landlords, finding apartments etc.).
Public Transport Pass
Discover Frankfurt by bus, tram and metro – free of charge.
A healthy body is a healthy mind. We offer a membership at the premium gym
chain Fitness First in Germany. Work out, join group fitness classes, or relax
in the wellness facilities.
We truly embody diversity at Crytek. With employees from over 42 different
countries, we define ourselves by our cultural diversity.
Understanding the local culture will make your stay abroad more enjoyable, and
Crytek supports that by offering German language courses for you and your
Join us on our exciting company events, including new starter breakfasts,
summer and winter parties, our annual trip to Gamescom in Cologne, and many
We are all gamers: stay connected and play games with your colleagues at our
remote gaming parties.
At our Frankfurt office you can enjoy 24 days of vacation per year, and every
2 years you get 1 more (up to a maximum of 28 days). You will also have on
average 10 public holidays on top of the days you take off.