Company Description
People Can Fly is one of the leading independent AAA games development studios
with an international team of hundreds of talented individuals working from
offices located in Poland, UK, US, and Canada, and from all over the world
thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as
Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of
the most experienced Unreal Engine studios in the industry and we are
expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is
our new project being developed with Square Enix; Bifrost, Victoria and Dagger
are projects we're growing in the self-publishing model. We also have one
project in the concept phase – Red; as well as two projects in VR technology –
Green Hell VR and Thunder - a new project based on one of the IPs from the
Group's portfolio.
With over 20 years of experience, PCF sets out to explore new horizons. We aim
to combine our expertise with creativity of the best and most forward-thinking
talents in the industry to work together on the new generation of action games
for the global gaming community.
If you decide to accompany us on this journey, you'll have a chance to perfect
your craft and expand your knowledge, working alongside leaders in the
industry on bringing a brand-new unique experience to the players worldwide.
Project Dagger is a yet unannounced AAA action- adventure game developed
by our North American team supported by PCF's European studios.
People Can Fly is one of the leading independent AAA games development studios
with an international team of hundreds of talented individuals working from
offices located in Poland, UK, US, and Canada, and from all over the world
thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as
Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of
the most experienced Unreal Engine studios in the industry and we are
expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is
our new project being developed with Square Enix; Bifrost, Victoria and Dagger
are projects we're growing in the self-publishing model. We also have one
project in the concept phase – Red; as well as two projects in VR technology –
Green Hell VR and Thunder - a new project based on one of the IPs from the
Group's portfolio.
With over 20 years of experience, PCF sets out to explore new horizons. We aim
to combine our expertise with creativity of the best and most forward-thinking
talents in the industry to work together on the new generation of action games
for the global gaming community.
If you decide to accompany us on this journey, you'll have a chance to perfect
your craft and expand your knowledge, working alongside leaders in the
industry on bringing a brand-new unique experience to the players worldwide.
Project Dagger is a yet unannounced AAA action- adventure game developed
by our North American team supported by PCF's European studios.
Job Description
Création de assets environnementales de haute qualité adaptées
techniquement et artistiquement à l'univers du projet
Modélisation et texturation des éléments de l'environnement en
polyéthylène et en polypropylène. Il peut s'agir de simples accessoires ou
de décors.
Collaborer à des projets de R&D et à l'amélioration du pipeline et des
flux de travail.
S'assurer que les attentes en matière de qualité sont respectées tout au
long des différentes phases de production
Travailler en étroite collaboration avec les artistes de niveau, les
concepteurs de niveau et les artistes conceptuels pour fournir des visuels
d'environnement de haute qualité.
Travailler en étroite collaboration avec l'artiste en chef de
l'environnement pour créer une équipe d'art de l'environnement inclusive
et collaborative.
Soutenir les membres de l'équipe d'art environnemental par le partage des
connaissances et le mentorat.
Aider les producteurs à planifier le travail artistique sur
l'environnement tout au long du développement.
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Creating high quality environment assets suitable technically and
artistically to the project universe
Modeling and texturing high poly and low poly environment assets. These
can range from simple props to hero set-pieces
Collaborate on R&D projects and pipeline and workflows improvements
Ensure quality expectations are met throughout the different production
phases
Work closely with level artists, level designers and concept artists to
deliver high quality environment visuals
Work closely with the Lead Environment Artist in building an inclusive and
collaborative environment art team
Support environment art team members through knowledge sharing and
mentorship
Assist producers in planning the environment art work throughout
development
Qualifications
5 ans d'expérience dans tous les aspects du flux de création de modèles
Expérience dans un titre AAA expédié
Expérience avec les logiciels standards de l'industrie pour la
modélisation 3D, la sculpture high poly et la peinture de texture (Maya,
Max,
ZBrush)
Capacité à s'adapter à un style artistique spécifique
Capacité à s'adapter avec un minimum de conseils à de nouveaux styles,
techniques et flux de travail
Connaissance avancée des valeurs et des shaders conformes au PBR
Compréhension des budgets de mémoire et de trame
Expérience de la création d'une esthétique créative/visuelle de haute
qualité ainsi que des connaissances techniques.
Expérience de la création de décors, d'accessoires, de textures et de
matériaux sur des plates-formes de console de nouvelle génération.
Compétence en matière d'équilibre entre la qualité artistique et les
performances du moteur de jeu
Solides compétences en communication verbale et écrite en anglais
Capacité à évoluer dans un environnement d'équipe collaboratif et inclusif
Forte éthique de travail, motivation personnelle et sens de l'organisation
Passionné par le jeu et la création de jeux vidéo
A recommander
Expérience avec Unreal Engine 5
Expérience avec Substance Designer
Expérience avec SpeedTree
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5 years of experience in all aspects model creation workflow
Shipped AAA title experience
Experience with industry-standard software packages for 3D modeling, high
poly sculpting, and texture painting (Maya, Max,
ZBrush)
Ability to adapt to a specific art style
Ability to adapt with minimum guidance new styles, techniques and
workflows
Advanced knowledge set of PBR compliant values and shaders
Understanding of memory and frame budgets
Experience creating high quality creative/visual aesthetics as well as
technical knowledge
Experience creating set pieces, props, textures, and materials on next gen
console platforms
Skilled at balancing art quality and performance in the game engine
Strong verbal and written communication skills in English
Able to develop in a collaborative and inclusive team environment
Strong work ethic, self-motivated and organized
Passionate about playing and making video games
Nice to have
Experience with Unreal Engine 5
Experience with Substance Designer
Experience with SpeedTree
Additional Information
Au Canada
Un ensemble d'avantages sociaux payés à 100 % par PCF.
La compagnie d'assurance rembourse les réclamations à 100 % (jusqu'à 500
$ de services par année, en plus d'une couverture familiale ou
individuelle).
Une couverture dentaire complète, y compris les soins dentaires majeurs et
l'orthodontie.
La cotisation égale au REER à hauteur de 4 % avant déductions fiscales,
100 % acquis dès le premier jour.
Une semaine de congé payé pendant les vacances d'hiver.
20 jours de congé payé et 5 jours de congé de maladie payé.
Des séances gratuites de soins virtuels de santé et de bien-être mental,
incluses dans le régime pour les membres et leurs personnes à charge.
Un salaire compétitif et des primes annuelles basées sur le rendement.
Des occasions de développement personnel et la possibilité d'œuvrer dans
un environnement mondial.
L'occasion de travailler au sein d'une équipe créative avec des personnes
passionnées par ce qu'elles font.
Canada
Benefit package 100% paid by PCF. Insurance company reimburses 100% of
claims (Up to $500 per service a year, as well as individual family
coverage).
Full Dental coverage, including major dental and orthodontics.
4% RRSP matching before tax deductions, 100% vested on day 1.
Paid week off during Winter Holidays.
20 paid vacation days and 5 paid sick days.
Free virtual health and mental wellbeing sessions included in the plan for
members and their dependents.
A competitive salary and performance-based annual bonuses (up to 20%).
Personal development opportunities and ability to work in a global
environment.
Work in a creative team with people full of passion for what they do.
US
100% group health insurance benefit premiums paid by PCF (Medical,
Dental, Vision, Group Life, and Supplemental Live) and start on day 1 of
employment.
401K with 100% match, up to 3% of employee salary, and vested immediately.
Paid week off during Winter Holidays.
20 paid vacation days and 5 paid sick days.
Free virtual health and mental wellbeing sessions included in the plan for
members and their dependents.
A competitive salary and performance-based annual bonuses.
Personal development opportunities and ability to work in a global
environment.
Work in a creative team with people full of passion for what they do.
Long term disability, short term disability, travel insurance, as well as
other benefits provided.