ABOUT GUNZILLA GAMES
Founded in 2020, Gunzilla Games is the independent AAA video game developer
and publisher behind the free-to-play mobile game TECHNOCORE, the gamer-first
blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, in
three metropolitan locations: Frankfurt, Germany (HQ); Kyiv, Ukraine; and
London, UK. The company is helmed by CEO Vlad Korolov and CSO Alexander Zoll.
Gunzilla is built on the desire to innovate and push the limits of the games
industry.
Gunzilla's formidable team of talent comes from a variety of industry-leading
studios and publishers (Ubisoft, Electronic Arts (EA), THQ, etc.) as well
as Oscar-nominated screenwriter, director, and producer Neill Blomkamp, Chief
Visionary Officer, and the author of the Altered Carbon series, which has been
adapted into a popular Netflix show, Richard K. Morgan, Script Writer.
The Gunzilla Leadership team includes well-known industry professionals like
Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis),
Scott Probin, Studio Director (EA Sports' NHL series, the Need for Speed
franchise, Populous 2, Powermonger, Space Hulk), Dmitriy Markov, Technical
Director (Metro Exodus, ARKTIKA.1), Volodymyr Savin, Audio Director (Cut
the Rope, Metro Exodus, HBO's Chernobyl series), Petr Cherkes, Design
Director (The Last of Us, Uncharted 3, Star Wars: The Old Republic),
Krasimir Nechevski, Animation Director (Adam, Book of the Dead), Nikolas
Gekko, Lead Art Director, (Call of Duty: WWII, Halo Infinite, Destiny) and
Kiran Pulicheri, Technical Art Director (Control, Far Cry 6).
OUR VALUES
Players First & Foremost. We aim to create titles that players love and
get lost in, so our games are developed with them in mind from the start.
We Believe in Our People. We believe in building strong teams of self-
motivated individuals empowered to work at their best in a supportive
environment; when we're strong together, we thrive together.
Commitment to Engagement & Quality. We are deeply passionate about what we
do, ensuring we produce next-generation experiences of the highest
calibre.
Make Bold Moves & Innovate. We strive to make bold moves and push
technology to its limits; there are no wrong steps if the outcome
redefines the boundaries.
Open & Honest. We believe in building trust through transparency and
honest communication. We're proud of who we are, what we stand for, and
what we're building.
ABOUT THE JOB
Gunzilla Games is seeking a highly skilled and organized Art Production
Director to join our team in the development of our game OTG (Off The Grid),
an all-new AAA Battle Royale 2.0 third-person shooter, due for release on
PlayStation®5, Xbox® Series XS and PC, utilizing Unreal Engine 5.
The Art Production Director will work alongside and collaborate closely with
our existing Visual Art Director to ensure the seamless execution of the
artistic vision within the constraints of time and resources.
This role requires proficiency in Unreal Engine 5 and related art production
tools, as well as strong project management skills and the ability to make
informed compromises without sacrificing quality.
RESPONSIBILITIES
Work closely with the Visual Art Director to translate the artistic vision
into actionable production plans, ensuring that all pipelines, workflows,
approval gates, and schedules are clearly communicated and understood by
the team.
Lead the planning and execution of all aspects of the art delivery
pipeline within Unreal Engine 5, including asset creation, optimization,
and integration.
Collaborate with the Technical Art Director, Animation Director, Design
Director, and Production Director to define project requirements and
establish clear workflows.
Develop and maintain detailed production schedules, ensuring that
deadlines are met and resources are allocated effectively.
Identify potential challenges or bottlenecks in the art production process
and propose solutions to optimize efficiency and productivity.
Manage communication between the art team and other departments,
facilitating cross-functional collaboration and ensuring alignment with
project goals.
Provide regular progress updates to the Executive Producer and other
stakeholders, highlighting achievements, challenges, and any necessary
adjustments to the production plan.
Make informed compromises to the artistic vision and quality when
necessary to ensure timely delivery within available time and resource
constraints.
Oversee the selection of outsource partners for art production, ensuring
alignment with project requirements, quality standards, and budget
constraints.
Oversee the briefing of outsource partners on project requirements,
providing guidance and reference materials to facilitate accurate
deliverables.
Facilitate the review and feedback process for all returned deliverables
from outsource partners, ensuring alignment with project specifications
and maintaining overall quality standards.
Determine the optimum balance between in-house creation of content and
outsourced creation of content.
Determine and optimize the balance between in-house creation of content
and outsourced creation of content, establishing effective processes and
workflows to streamline collaboration with external partners, considering
factors such as resource availability, project timelines, and budget
constraints.
REQUIREMENTS
Bachelor's degree in Art, Project or Production Management, or a related
field.
Proven experience in a similar role within the video game development
industry, with a strong understanding of Unreal Engine 5 and related
tools.
Strong project management skills, with the ability to prioritize tasks,
manage deadlines, and adapt to changing requirements.
Excellent communication and interpersonal skills, with the ability to
effectively collaborate with cross-functional teams.
Familiarity with art production software and tools.
A strategic mindset, with the ability to anticipate potential issues and
proactively implement solutions.
Leadership qualities, with the ability to motivate and inspire team
members to achieve their best work.
A passion for video games and a deep understanding of game development
processes
PREFERRED QUALIFICATIONS
Experience working with third-person shooter games or similar action-
oriented genres.
Knowledge of 3D modelling, texturing, rigging, and animation techniques.
Previous experience managing outsourced art production pipelines.
Familiarity with Agile or other project management methodologies.
GUNZILLA OFFERS
Unlimited Paid Vacation
Paid Sick Leave
Flexible Working
Work from Home
Health Insurance
Bonuses
English / German Courses
Public Transportation
Relocation & Accommodation Support
Office Perks & Gym Membership
Some benefits may vary depending on Location & position