ABOUT GUNZILLA GAMES
Founded in 2020, Gunzilla Games is a fresh, independent AAA developer working
on its Battle Royale 2.0 Off The Grid in three metropolitan locations:
Frankfurt, Germany (HQ); Los Angeles, USA; and Kyiv, Ukraine. The company is
helmed by serial entrepreneur CEO, Vlad Korolev and CSO Alexander Zoll.
Gunzilla is built on the desire to innovate and push the limits of the
Gunzilla's formidable team of talent comes from a variety of industry-leading
studios and publishers (Ubisoft, Electronic Arts (EA), THQ etc) as well as
Oscar-nominated screenwriter, director and producer Neill Blomkamp, Chief
Visionary Officer, and the author of the Altered Carbon series, that has been
adapted into a popular Netflix show, Richard K. Morgan, Script Writer.
Gunzilla Leadership team includes well-known industry professionals like Timur
Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Scott
Probin, Studio Director (EA Sports' NHL series, the Need for Speed franchise,
Populous 2, Powermonger, Space Hulk), Oleksiy Plaksin, Lead Art Director,
(Moto GP and RIDE, Warface and Act of Aggression, Sniper: Ghost Warrior),
Dmitriy Markov, Technical Director (Metro: Exodus, Arktika.1), Volodymyr
Savin, Audio Director (Cut the Rope, Metro Exodus, HBO Chernobyl series).
Players First & Foremost. We aim to create titles that players love and
get lost in, so our games are developed with them in mind from the start.
We Believe in Our People. We believe in building strong teams of self-
motivated individuals empowered to work at their best in a supportive
environment; when we're strong together, we thrive together.
Commitment to Engagement & Quality. We are deeply passionate about what we
do, ensuring we produce next-generation experiences of the highest
Make Bold Moves & Innovate. We strive to make bold moves and push
technology to its limits; there are no wrong steps if the outcome
redefines the boundaries.
Open & Honest. We believe in building trust through transparency and
honest communication. We're proud of who we are, what we stand for, and
what we're building.
ABOUT THE JOB
Gunzilla Games are looking for an Animation programmer to develop the core
gameplay Animation features and systems for our game OTG (Off The Grid), an
all-new AAA Battle Royale 2.0 third-person shooter, due for release on
PlayStation®5, Xbox® Series XS and PC.
As a Animation Programmer, you will be part of the Gameplay programming team
Design and develop the core gameplay Animation features and systems in
Work closely with Animators to iterate on the gameplay animation mechanics
with Animators, Tech Artists and Designers
Contribute ideas and feedback to all aspects of the game
Maintain and optimize the existing game systems
Create and extend documentation on gameplay features and systems
Self-manage programming tasks and coordinate with the Production team
Excellent C++ knowledge (2+ years professional experience required)
Strong 3D math knowledge (vectors, matrices, transformations)
Proficiency in using the Unreal Engine's animation toolset to create
dynamic, responsive animations.
Understating of the animation blueprints, state machines, and blendspaces.
Knowledge of procedural animation and IK systems within Unreal Engine.
Familiarity with Unreal Engine's physics and collision systems
Experience with creating Animation systems within Unreal
Self-motivated, strong work ethic, and able to work independently
Knowledge of Max/Maya and the animation pipeline
Knowledge of rigging, skinning, skeletal animation
Flexible Working & Work from Home
Revenue Based Bonuses
English / German Courses
25 Annual Paid Vacation & Sick Days
Relocation & Accommodation Support
Office Perks & Gym Membership