Animation Director

Gunzilla Games
May 27, 2023
Offerd Salary:Negotiation
Working address:N/A
Contract Type:Other
Working Time:Negotigation
Working type:N/A
Ref info:N/A

Gunzilla Games is seeking an Animation Director to create and lead a team that will break the boundaries of animation in our AAA game.


As the Animation Director, you will:

  • Develop a unique animation style and creative vision that connects with the IP & complements the game design
  • Establish the animation pipeline within the studio.
  • Help map animation work based on scope in order to deliver world-class quality within given constraints
  • Provide expert feedback to animators
  • Collaborate with designers to establish industry-leading 3Cs
  • Ensure the project's direction is followed by working closely with various directors, producers, and scriptwriters
  • Provide feedback on rigs and animation pipeline tools
  • Understand the implications of performance, style, quality, continuity, and technical requirements
  • Create and maintain workflow documentation and style and direction documents
  • Recruit and provide day-to-day feedback for the Animation team
  • Work with technology to define and produce R&D goals relative to the character animation pipeline
  • Work closely with player and AI programmers in tight iteration loops to achieve tight 3Cs and animation/code integration
  • Minimum of two published AAA titles with one in an Animation Director or equivalent position
  • Experience overseeing all areas of animation content, including performance capture and keyframe animation
  • Still actively animating
  • Aware of current technology trends and tools that best suit the production in the development of a stronger creative technical environment
  • Understanding of an industry-leading level-editor (Unreal a plus)
  • Demonstrated experience building AI and playable characters using state machines
  • Outstanding understanding of shape, composition, physical motion, weight, balance, and timing
  • Fluency in 3D workflows and most common software platforms (Motion Builder, etc.)
  • The ability to quickly prototype Unreal blueprints and help drive the direction of player and AI technical animation setups
  • Able to collaborate well with various departments
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