Company Description
Founded in 2012, Incuvo is a studio of over 80 individuals working from
Poland, Katowice. We have established our position worldwide in the VR games
area, developing such titles like Layers of Fear VR, Blair Witch VR and Green
Hell VR. With over 10 years of experience in making games and being engaged in
the VR technology since 2019, Incuvo is aiming to expand the genre even
further and become one of the key developers of the growing VR market
worldwide. We want to combine our expertise with the creativity and skills of
ambitious professionals to work on the new generation of VR titles. Our team
is currently working on Bulletstorm VR - an exciting VR version of the game
from People Can Fly studio's portfolio and on further expansion of Green Hell
VR.
The majority stakeholder of the studio is PCF Group S.A. (People Can Fly), a
global independent AAA games developer and a Warsaw Stock Exchange public
company. Founded in 2002, People Can Fly made its mark on the action-shooter
genre, developing titles such as Painkiller, Bulletstorm, Gears of War:
Judgment, and its most recent game, Outriders. PCF is one of the leading
Unreal Engine studios in the industry and operates in Poland, UK, US and
Canada.
Job Description
Creating high-quality environment assets and devices suited technically
and artistically for universe projection.
Modeling and texturing high poly and low poly environment assets - Working
with Tech Art to enhance the pipeline
Ensuring the production and software pipeline is maintained and that
deadlines are met
Delivering R&D initiatives and pipeline and workflow enhancements
Correcting bugs and reporting R&D case studies in a database
Sharing information with less seasoned peers - Occasionally collaborating
with the Lead on recruitment projects
Qualifications
Two years of experience in all facets of the model development workflow
(Model and texture realistic, modular, hard-surface, and organic set
pieces and props for a variety of scenarios using all modern approaches).
Expertise in industry-standard 3D modeling, high poly sculpting, and
texture painting software (Blender, Maya, Max, ZBrush, Substance Painter,
Photoshop, or their equivalents)
Expertise in producing high-quality creative/visual aesthetics and
technical expertise
Rapid adaptation to a given artistic style
Capability to adapt to new styles, approaches, and workflows with minimal
direction
Proficient everyday utilization of PBR shaders and normal maps.
Excellent knowledge of color theory
Experience designing photorealistic environments, props, textures, and
materials for next-generation console platforms
Capability to provide examples of high-quality props and textures created
for next-generation console games
Capable of balancing art quality and game engine performance
Open-minded team player mentality
Strong work ethic and self-motivated
Devoted to playing and creating video games
Additional Information
What we offer:
A competitive salary and stable employment
Private health care
Multisport card
English language lessons
Well located office in Katowice
Flexible working hours
Influence on project realization
Experience gathered while working with world leaders of the industry
Training and integration events
Work with the use of the latest VR technology
An informal atmosphere, no dress code, no unwanted formalities